Morning in the tiny meadow

With this environment my goal was to practice stylized and low-poly modeling. 
For the house, I referenced the concept by Alexandra Semushina and then decided to make a little environment for it.
All assets in this scene were modeled by me in Blender (except for the big grass in the background) and the textures were all hand painted in Substance painter.

The normal map was baked from the high-poly sculpt and then all of the textures were baked onto a single texture map.

The normal map was baked from the high-poly sculpt and then all of the textures were baked onto a single texture map.